Class UnHolyHandGrenadeB extends HolyHandGrenadeB;

defaultproperties
{
     FireModeClass(0)=Class'PerksSimHostOrg.UHHGBFire'
     bCanThrow=False
     PickupClass=Class'PerksSimHostOrg.UnHolyHandGrenadeBPickup'
     AttachmentClass=Class'PerksSimHostOrg.UHHFragBAttachment'
     ItemName="UnHoly Hand Grenade"
     Skins(0)=Texture'SCTextures.UnholyGrenade'
}
